How do I turn on Upgrade cart?

Turn this on so /upgrade lets a member queue several changes before paying, instead of buying one at a time. They review a running total, then buy now or submit once for a single receipt. It is off unless you turn it on.

Updated 2 October 2026

Where to find it

On a computer: in the left sidebar, click Setup Hub, then open the XP / Economy section. The switch is Upgrade cart.

On your phone: tap More, then Setup Hub, and scroll to the XP / Economy section.

What it does

With it off, /upgrade works exactly as it does today: a member picks one attribute, dev trait, age reset, contract adjustment or salary-cap clear, pays for it, and the request goes to its usual place.

With it on, /upgrade opens a cart instead. A member can:

  • Pick a player, pick several archetypes and a count for each (or pick one attribute and points, if your league buys stats the classic way), and add that to the cart.
  • Switch players and keep adding more lines; dev-trait, age-reset, contract-adjustment and salary-cap-clear purchases can all ride in the same cart too.
  • See a running worst-case total, their balance, and what is left after, with a filter to show only what they can still afford.
  • Clear the whole cart, or remove one line at a time.
  • Buy a single line right away, or submit the whole cart at once.

Every price, cap, tax and refund rule stays exactly what it is today. The cart only changes how many purchases a member can line up before paying.

The command members use

/upgrade

What happens at submit

One Submit charges every line in the cart in order and posts one receipt showing what was actually charged, reserved and refunded. If a league cap is hit partway through a line (for example a player reaches a season roll limit on roll 2 of 3), the receipt says so plainly and keeps the rolls that already landed. Nothing else in the cart is skipped because of it.

A cart that sits untouched for 30 minutes expires; the member sees a plain message and adds their lines again.

Step by step

  1. Open Setup Hub and go to the XP / Economy section.
  2. Turn Upgrade cart on and press Save All.
  3. Run /upgrade yourself to see the cart open on the player picker.
  4. Turn it back off any time; a member's cart in progress is dropped with a plain notice on their next tap, and no line is charged for it.

Where upgrades still show up

Every upgrade bought through the cart lands in the exact same place one bought the old way does: the commissioner's upgrade-requests channel, the Pending Upgrades tab, the member's /profile Upgrades tab, and the My Upgrades page on the website. Nothing about the history, the approvals or the completed-ping flow changes.

A rough edge worth knowing about

Inside the cart's classic attribute screen, an attribute a member has already bought the most of this week is left off the list entirely. An attribute that is simply at its highest possible in-game value already still shows up in the list; tapping it prices normally until the moment it is actually bought, when it is refused with the real reason instead of a price. The two kinds of "maxed" look the same to a member until they try. This is a known gap, not a bug fix made here, and it is worth a product call on whether the value-ceiling case should also be filtered out of the list up front.

Common problems

  • Members ask where the cart went. Check Upgrade cart is still on. Turning it off drops carts in progress with a notice; it does not delete any upgrade already bought.
  • A member's cart says it expired. Carts clear themselves after 30 minutes with no activity. They add their lines again; nothing was charged for the dropped cart.
  • Only some of a multi-roll purchase landed. That is a cap doing its job, not a bug. The receipt names how many rolls landed and why the rest were refused.
  • I can't see this setting. If Setup Hub is missing a section, or the XP / Economy section itself is missing, the XP feature is switched off on the Features page, or this section needs a plan this league is not on.