OGPN Leagues
🏈 OGPN MADDEN RULEBOOK
FOR THE PLAYERS • BY THE PLAYERS
EST. 2008
OGPN is a SIMULATION STYLE MADDEN LEAGUE.
Competitive Madden is encouraged. Exploiting Madden's AI, abusing broken mechanics, or attempting to find loopholes in the rulebook is not.
The goal is simple:
PLAY TO WIN. PLAY FOOTBALL. MIX IT UP.
━━━━━━━━━━━━━━━━━━
📅 LEAGUE SETTINGS
Advance: 48 Hours
Quarter Length: 6 Minutes
Difficulty: All-Pro
Cross-Platform: Enabled
Streaming: Mandatory
Gameplay: SIM
Both owners are responsible for scheduling and communicating with one another.
Do not wait until the final hours of an advance to contact your opponent.
━━━━━━━━━━━━━━━━━━
🎥 STREAMING & RECORDING
ALL GAMES MUST BE STREAMED.
The HOME TEAM is responsible for streaming unless the away team agrees to stream instead.
OGPN league games are expected to be streamed through YouTube and archived.
Streams should never be deleted.
Unless given permission otherwise, games must be LIVE STREAMED, not recorded and uploaded afterward.
If a game legitimately cannot be streamed because of a technical issue, BOTH PLAYERS must record the game.
Streaming exists so administration can review:
- Gameplay complaints
- Rule violations
- Disconnects
- Exploits
- Sportsmanship disputes
FAILURE TO STREAM
Failure to meet streaming requirements will result in:
2 FORCED LOSSES
Repeated violations may result in removal from the league.
━━━━━━━━━━━━━━━━━━
🤝 SPORTSMANSHIP
Competition is encouraged.
Stat padding and unnecessarily running up the score are not.
Once a game is effectively decided, your goal should become finishing the game rather than maximizing statistics.
━━━━━━━━━━━━━━━━━━
💥 BLOWOUT RULES
LEADING BY 35+ IN THE SECOND HALF
You must turn on:
CHEW CLOCK
You are expected to remove your starting:
- WRs
- RB
- TE
If the opponent cuts the lead back below 35 points, your starters may return.
━━━━━━━━━━━━━━━━━━
LEADING BY 28+ IN THE 4TH QUARTER
You should have your backups playing at:
- QB
- RB/HB
- WR
- TE
At minimum, your backup QB, HB and WRs should be in the game.
━━━━━━━━━━━━━━━━━━
LEADING BY 35+ IN THE 4TH QUARTER
You may NOT score additional offensive touchdowns.
You may still:
- Kick Field Goals
- Score Defensive TDs
- Score Special Teams TDs
Chew Clock must remain on.
━━━━━━━━━━━━━━━━━━
FINAL 2 MINUTES
If there are fewer than 2 minutes remaining and you are leading by 17+ points, kneel or otherwise burn the clock out.
Do not continue aggressively attacking the opponent.
━━━━━━━━━━━━━━━━━━
LARGE LEADS
When leading by approximately 5 possessions or more, use conservative playcalling.
You do NOT have to run the ball three straight times.
You are allowed to attempt to gain a first down.
There is a difference between moving the chains to finish a game and aggressively trying to pad statistics.
POSTSEASON
Blowout restrictions do NOT apply to postseason games.
━━━━━━━━━━━━━━━━━━
🏈 OFFENSE
DIVERSIFY
Spread the ball.
Your RB should not routinely be your team's #1 receiver.
No single player should account for 60% or more of your entire offense.
Every offense will naturally have a go-to player, but you should make a legitimate effort to involve multiple players.
━━━━━━━━━━━━━━━━━━
⚖️ RUN / PASS RATIO
You are required to both RUN AND PASS.
The maximum acceptable ratio is:
70 / 30
This may go either direction.
Examples:
70% Pass / 30% Run
or
70% Run / 30% Pass
Mix it up.
━━━━━━━━━━━━━━━━━━
🔄 RPOs
RPOs are allowed but may account for no more than approximately:
15% OF YOUR OFFENSIVE PLAY CALLS
Gameplay may be reviewed if an issue arises.
━━━━━━━━━━━━━━━━━━
🎭 PLAY ACTION
Play Action may NOT be called on:
3rd & 7 or longer
If a play has built-in Play Action, you must remove the fake by hot routing the RB to:
- Run a route
or
- Pass block
━━━━━━━━━━━━━━━━━━
🏃 MOTION
Once a player is motioned, they must GET SET BEFORE THE SNAP.
You may not repeatedly motion players back and forth to determine whether the opponent is playing man or zone.
Learn to read the defense.
Repeated coverage-check motion also unnecessarily slows the game down.
━━━━━━━━━━━━━━━━━━
🔄 PLAY FLIPPING
Play flipping is allowed once your offensive line has gotten set at the line of scrimmage.
━━━━━━━━━━━━━━━━━━
⚡ NO HUDDLE
No Huddle is allowed when used for legitimate strategic purposes.
Examples include:
- Defense is caught in the wrong personnel
- Defense is badly misaligned
- You just hit a big play and want to maintain tempo
- You are trying to maximize the clock while trailing
- You are down 10+ after halftime
No Huddle should not simply become your default offense for an entire game without football logic behind it.
━━━━━━━━━━━━━━━━━━
🛡️ DEFENSE
NANO / TURBO BLITZING
Nano or Turbo Blitzing is:
NOT ALLOWED UNDER ANY CIRCUMSTANCES
Moving defenders into positions specifically designed to manipulate Madden's AI is illegal.
━━━━━━━━━━━━━━━━━━
🧍 MOVING DEFENDERS
If you manually move a defensive player out of position before the snap:
YOU MUST USER THAT PLAYER THROUGHOUT THE PLAY.
EXCEPTION
You may correct a player who comes out of the huddle obviously misaligned in coverage.
Example:
Your safety is assigned man coverage against the TE but lines up on the opposite side of the field.
You may move him into the proper alignment without being required to user him.
━━━━━━━━━━━━━━━━━━
🚫 DEFENDERS AT THE LINE
You may not manually move a:
- Defensive Back
- Linebacker
out of position and onto the line of scrimmage pre-snap.
━━━━━━━━━━━━━━━━━━
💨 MINIMUM PASS RUSH
You must rush at least:
3 PLAYERS
No fewer than three defenders may rush the quarterback on a snap.
━━━━━━━━━━━━━━━━━━
🎮 USER COVERAGE
It is illegal to manually drop a defender into coverage when that player is assigned to rush the passer.
If you want to cover with that defender, you must first hot route them into:
- Zone Coverage
or
- Man Coverage
You cannot assign a player to rush and then user him into coverage after the snap.
━━━━━━━━━━━━━━━━━━
🏃 RUN COMMIT
Run Commit should only be used when the situation legitimately calls for it.
Do not repeatedly Run Commit throughout a game.
━━━━━━━━━━━━━━━━━━
🔀 DEFENSIVE PLAYCALLING
You must mix up your defensive play calls.
Repeatedly calling the same defensive concept or setup is not acceptable SIM gameplay.
━━━━━━━━━━━━━━━━━━
🧩 DEFENSIVE FORMATIONS
Mix up your formations.
It is unrealistic to run formations such as:
- Dime
- 46
for virtually an entire game regardless of the offense's personnel.
A good rule of thumb:
MATCH PERSONNEL WHEN APPLICABLE.
━━━━━━━━━━━━━━━━━━
🛡️ SUBLB
Teams may have no more than:
ONE SAFETY
in the active portion of the SUBLB depth chart.
Users may not manually substitute defensive backs at linebacker outside of Madden's qualifying SUBLB system.
━━━━━━━━━━━━━━━━━━
4️⃣ 4TH DOWN RULES
OGPN acknowledges that NFL teams have become increasingly aggressive on fourth down.
You may go for it freely under the following circumstances:
4TH & INCHES
Allowed once you are beyond:
YOUR OWN 40-YARD LINE
4TH & 3 OR LESS
Allowed once you are inside:
YOUR OPPONENT'S 40-YARD LINE
4TH & 5 OR LESS
Allowed once you are inside:
THE OPPONENT'S 20-YARD LINE
SEAL THE GAME
You may go for it if one additional first down would mathematically allow you to drain the remaining clock and end the game.
━━━━━━━━━━━━━━━━━━
🚫 4TH DOWN WHILE WINNING BIG
Normal 4th-down permissions are suspended when you are:
UP 28+ IN THE FIRST HALF
UP 21+ IN THE 3RD QUARTER
UP 17+ IN THE 4TH QUARTER
In these situations:
PUNT THE FOOTBALL.
━━━━━━━━━━━━━━━━━━
✌️ 2-POINT CONVERSIONS
You may attempt a:
2-POINT CONVERSION AFTER ANY TOUCHDOWN
━━━━━━━━━━━━━━━━━━
🔄 POSITION CHANGES
Position-change restrictions apply to both:
- Official Position Changes
- Depth Chart Alignment
If a player does not meet the listed requirements, you may make your case to league administration.
Any exception must be ADMIN APPROVED.
━━━━━━━━━━━━━━━━━━
QB
Must possess:
75+ Throw Power
68+ Average Accuracy
━━━━━━━━━━━━━━━━━━
HB
Must:
Weigh 200+ lbs
Have either:
80+ Trucking
or
80+ Elusiveness
Have:
50+ Strength
And be within:
FIRST 3 NFL SEASONS
━━━━━━━━━━━━━━━━━━
FB
Must:
Weigh 230+ lbs
Have:
86 SPD or lower
Have:
60+ Run Block
OL → FB
Offensive linemen may not simply be moved to FB to create an oversized blocking advantage.
OL → FB conversions require specific commissioner approval.
━━━━━━━━━━━━━━━━━━
WR
Must:
Weigh 230 lbs or less
And be within:
FIRST 3 NFL SEASONS
━━━━━━━━━━━━━━━━━━
WR → TE
A Wide Receiver may convert to Tight End only if he meets ALL of the following:
HEIGHT: 6'2"+
WEIGHT: 225+ lbs
SPEED: 91 or lower
STRENGTH: 70+
RUN BLOCK: 50+
EXPERIENCE: First 3 NFL seasons
Every requirement must be met.
━━━━━━━━━━━━━━━━━━
OL
Must:
Weigh 290+ lbs
If the player's native position is already on the offensive line, movement between OL positions is permitted.
━━━━━━━━━━━━━━━━━━
DE
Must:
Weigh 240+ lbs
Native OLBs may move to DE regardless of the normal requirement.
━━━━━━━━━━━━━━━━━━
DT
Must:
Weigh 280+ lbs
━━━━━━━━━━━━━━━━━━
OLB
Must:
Weigh 230+ lbs
Native DEs may move to OLB regardless of the normal requirement.
━━━━━━━━━━━━━━━━━━
MLB
Must:
Weigh 230+ lbs
Native OLBs may move to MLB regardless of the normal requirement.
━━━━━━━━━━━━━━━━━━
CB
Must:
Weigh 220 lbs or less
━━━━━━━━━━━━━━━━━━
FS
Must:
Weigh 220 lbs or less
Native SS players may move to FS regardless.
━━━━━━━━━━━━━━━━━━
SS
Must:
Weigh 230 lbs or less
Have:
93 SPD or lower
Native FS players may move to SS regardless.
━━━━━━━━━━━━━━━━━━
SAFETY → LINEBACKER
Must:
Weigh 230+ lbs
Have:
89 SPD or lower
Have:
65+ Strength
If the player has primarily played linebacker at the NFL level and proof is provided, administration may approve the conversion regardless of the normal physical requirements.
━━━━━━━━━━━━━━━━━━
CB → SAFETY
All Cornerback → Safety conversions require:
ADMIN APPROVAL
This rule exists because safeties can also be placed into Madden's SUBLB depth chart.
━━━━━━━━━━━━━━━━━━
⭐ SUPERSTAR / X-FACTOR POSITION CHANGES
Under NO CIRCUMSTANCES should a Superstar or X-Factor player be position-swapped through Madden's Edit Player option if doing so changes their intended abilities or X-Factor.
Violations may result in league discipline and the player being corrected by administration.
━━━━━━━━━━━━━━━━━━
📈 BREAKOUT PLAYER SCENARIOS
If you receive a Breakout Scenario:
SEND A SCREENSHOT OF THE REQUIREMENTS TO AN ADMIN.
━━━━━━━━━━━━━━━━━━
BREAKOUT + DISCONNECT
If you achieve your breakout goal but disconnect, you may submit photo/video evidence.
If verified, administration may retroactively award the development upgrade.
DISCONNECT BEFORE HALFTIME
If the disconnect happens before halftime, or the game is simulated:
You may attempt the breakout again during your
Run your own league
Auto-posted scores and highlight cards in your Discord, player XP and trades, and a league website like this one — set up in minutes. Free to list.
Learn moreReport this league
This listing was written by the people who run the league, not by Franchise Hub. If anything here is offensive, misleading, or breaks the rules, tell us and we'll look at it. We take listings down and we bar people who keep doing it.
Report this listingTell us on DiscordRules and termsAFC
| Team | Owner | W | L | T | PF | PA |
|---|---|---|---|---|---|---|
MIAMiami | Kal3wOrLd90s | 7 | 1 | 0 | 33 | 23 |
NYJNew York | Robjr22 | 7 | 1 | 0 | 30 | 28 |
BUFBuffalo | bluewolf2706 | 3 | 5 | 0 | 25 | 31 |
NENew England | IandoEra | 2 | 5 | 0 | 30 | 30 |
| Team | Owner | W | L | T | PF | PA |
|---|---|---|---|---|---|---|
PITPittsburgh | ralfcbfw | 6 | 3 | 0 | 42 | 23 |
CLECleveland | PYA-MUSTANG86 | 3 | 5 | 0 | 27 | 29 |
CINCincinnati | PGM_SosaBlanco | 1 | 6 | 0 | 30 | 41 |
BALBaltimore | TheBxBully718 | 1 | 6 | 0 | 13 | 30 |
| Team | Owner | W | L | T | PF | PA |
|---|---|---|---|---|---|---|
INDIndianapolis | Action_Tank | 8 | 1 | 0 | 42 | 28 |
JAXJacksonville | DaveGoInstant | 5 | 4 | 0 | 30 | 31 |
TENTennessee | NanoTeK715 | 2 | 6 | 0 | 23 | 30 |
HOUHouston | Sosa-Juicedxnx | 0 | 7 | 0 | 26 | 41 |
| Team | Owner | W | L | T | PF | PA |
|---|---|---|---|---|---|---|
DENDenver | jumpman2533 | 8 | 1 | 0 | 37 | 23 |
LVLas Vegas | Awkk80 | 6 | 1 | 0 | 40 | 20 |
KCKansas City | CruiseControL06 | 3 | 5 | 0 | 34 | 34 |
LACLos Angeles | Cromotosed | 1 | 6 | 0 | 19 | 35 |
NFC
| Team | Owner | W | L | T | PF | PA |
|---|---|---|---|---|---|---|
PHIPhiladelphia | ThatBoiKnee | 8 | 0 | 0 | 44 | 24 |
DALDallas | polkchop_ | 5 | 3 | 0 | 35 | 32 |
NYGNew York | OTFSavageV18 | 3 | 5 | 0 | 33 | 34 |
WASWashington | Clique--gaming | 0 | 8 | 0 | 24 | 39 |
| Team | Owner | W | L | T | PF | PA |
|---|---|---|---|---|---|---|
MINMinnesota | Easymoneyrayy | 5 | 2 | 0 | 36 | 30 |
DETDetroit | JPage313 | 4 | 3 | 0 | 26 | 25 |
GBGreen Bay | motown313 | 4 | 3 | 0 | 24 | 28 |
CHIChicago | TKAseat_ | 0 | 8 | 0 | 20 | 36 |
| Team | Owner | W | L | T | PF | PA |
|---|---|---|---|---|---|---|
TBTampa Bay | Regularj0e28 | 5 | 2 | 0 | 36 | 27 |
ATLAtlanta | Nuthin2It1016 | 4 | 4 | 0 | 29 | 34 |
NONew Orleans | AnarchyHK420 | 2 | 5 | 0 | 27 | 36 |
CARCarolina | TjMack1991 | 2 | 6 | 0 | 18 | 29 |
| Team | Owner | W | L | T | PF | PA |
|---|---|---|---|---|---|---|
AZArizona | TMUCRENN | 6 | 2 | 0 | 35 | 31 |
SEASeattle | MrMoney_Maker22 | 5 | 2 | 0 | 24 | 25 |
SFSan Francisco | bigsouja745 | 5 | 3 | 0 | 46 | 41 |
LARLos Angeles | withthaswiftness | 3 | 5 | 0 | 28 | 29 |












Every league streamer on one wall — watch game night live, with standings, finals, and league news rolling underneath.
Tune in →


















