/trade_veto

[Admin/Commish] Veto a pending or approved trade by trade #

/trade_veto
Trades
Last updated: 

What it does

/trade_veto lets a commissioner kill a trade that's either still pending league vote OR that already auto-approved but hasn't been processed yet. Use it for clearly broken trades — collusion, cap-busting roster dumps, or anything else that needs to be unwound before it lands.

Administrator or commish role required.

How to use

/trade_veto trade:<trade #>  [reason:<text>]
  • trade — the numeric trade ID from the trade embed (visible on every trade in the trade channel).
  • reason — optional free-text note. Posted to the audit log and shown to the trade participants.

Examples

  • /trade_veto trade:147 — veto trade #147 with no reason note.
  • /trade_veto trade:147 reason:Collusion — both teams under cap & both wanted to lose — veto with an audit-log reason.

Notes

  • A vetoed trade is rolled back atomically: rosters go back to their pre-trade state, draft picks revert, any XP tied to the trade is refunded.
  • The trade embed flips to a "VETOED" badge with the commish's name and reason.
  • An entry is written to the commish audit log automatically.
  • Cannot veto a trade that's already been processed in-game and confirmed via Madden export — at that point the rosters live on EA's side and the bot can't reverse them.

Common questions

Q: A trade I vetoed still shows in /trade pending. A: Refresh the embed (use the dashboard's trade page) — the veto writes synchronously but the kiosk message updates on the next render. Usually within 10 seconds.

Q: Can I un-veto? A: No. If a veto was a mistake, the participants must re-submit the trade fresh via /trade send.