Physical

Speed89
Acceleration89
Agility82
Strength62
Jumping72
Awareness87

Skills

Throw Power94
Short Accuracy92
Medium Accuracy91
Deep Accuracy91
Play Action83
Throw Under Pressure93

Contract

Years Left2 / 4
Salary$4.01M
Cap Hit$0.00M
Bonus$32.60M
Cap Savings$0.00M
Cap Penalty$0.00M

Bio

Height6'4"
Weight223 lbs
Age24
Experience2 years
CollegeNorth Carolina
DraftRd 1, Pick 3

Signature Abilities

6 ABILITIES
Freight TrainX-Factor
Freight Train
Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone, this ability increases their chance to break the next tackle.
Long Range DeadeyeSilver
Long Range Deadeye
OVR 70+
Passers with this ability have elite accuracy on all unpressured deep throws while their feet are set (except on high throws). Those throws will also result in slightly more completions. Upgrades with DAC, MAC, and THP.
Juke BoxBronze
Juke Box
OVR 75+
Ballcarriers with this ability have steerable juke animations. Upgrades with JKM and AGI.
HomerGold
Homer
OVR 80+
When playing at home, players with this ability can easily enter the Zone and have a boost to composure gains. Upgrades with TGH and SPD.
Red Zone DeadeyeGold
Red Zone Deadeye
OVR 85+
Passers with this ability have elite accuracy on all unpressured throws while throwing in the red zone (except on high throws). Those throws will also result in more completions. Upgrades with SAC and MAC.
Inside DeadeyeSilver
Inside Deadeye
OVR 90+
Passers with this ability have elite accuracy on all unpressured throws inside the numbers (except on high throws). Those throws will also result in slightly more completions. Upgrades with TUP, SAC, and MAC.

Weekly Stats

Weekly stats appear after the first game played.